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Hi and thanks for getting in touch :)
So, my problem is that I went out of that gate, viewed the cutscenes and then arrived at metal thing or what it was on the right of the path before I can turn left (iirc) and when I examined that, both characters exchanged a few words again and after, a black screen appeared, then I had to wait a few seconds and then came the text about the ability of the character. After I had clicked that away/pressed both of the keys one can use it with, the text on how to use it got displayed again and then again and that became a loop that wouldn't stop, so I couldn't atc in the game anymore :(

And good to know :)
Hope you'll be successful with the rework and the game will get the best it can get :D
I for my part am working on something, too, after years in the RMK MV, but still need to learn some basics again, so I'm no newbie, but also don't have much experience yet. But that aside, I know the transition is there on purpose, but the event getting stuck in an infinite loop probably not :(

Hm, I for my part think they could (depending on how long one will be around in that location) be god for the general atmosphere. Just turning the sound down a bit by default should be sufficient. But it depends :)

And that's understandable. I for my part suggest trying out what you (and maybe others working on the game?) like and see what feedback you'll get later :)

And regarding the bug again; I sadly can't provide footage if that would make it easier. I can just say after the explanation on what to press to use the ability, it gets stuck with that explanation over and over and nothing else works anymore (not walking, opening the menu etc.)

But again, hope you got this and the game will eventually turn out to be what you (and the audience?) wants it to be, so no rush or pressure, in my opinion :D

Regards and stay safe :)

Yeah, that's not entirely helpful, but the demo is a bit of a mess (not so much just due to bugs, ether; there's little optimisation and the balancing is horrible. I'm really only using maybe a quarter of what I used in it, and even that's a generous estimate) I'm not really working from that build anymore, but I'm pretty sure that was setup as a common event that's only supposed to run right after interacting with the bot, so I don't know how it could start looping like that (though you really only need to press one key to activate the effect, so I might have accidentally mapped the other to the tutorial on accident... that's the only thing I can think of) I can try to check from a slightly newer build that isn't quite the same, but at least has the same events still (the project I'm currently working from is completely changed because I decided to rework a lot of the story)