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Ey that's a nice way to include loops! If you will continue developing the game, would be nice a hint about the next enemy's ability loop, to set up your weapons. Maybe if you pay an oracle or something!

Yeah, that's something I was struggling with coming up with a solution for, since at later stages if you get a bad matchup when an enemy spawns, it's kinda over. I opted for making some decently strong defensive items, and also the break ability, but it doesn't really fix the problem. There's actually 3 items in the game that have abilities that can change your next turn to be a certain damage type too, but all this just goes to show how I don't actually think of the best solution lol.

Anyways, thanks for playing.