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While the game was tricky to figure out at first, I was able to beat it by exploiting the heck out of the jump boost. I do think that the enemies  could use another design pass. Due to them instantly respawning at what seem to be random locations, there is no incentive to actually fight them. If anything, attacking them seems like it caused more harm then good due to them effectively just teleporting away. Eventually I found a good rhythm of shooting slightly downward in front of me and hovering just above the floor to maintain my boost and keep most of the enemies stuck in the middle due to my speed. While the style of the game looks nice, I think I would have liked there to be more in it. Solid entry, reminds me of surf maps in Source games.

PERFECT, thank you for the feedbacks!