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(+2)


I tried a few times and this was the max I could go lol.

Pretty cool game here. The pixel art was cool and the audio definitely fit the vibe that y'all were going for. Also loved the art for the buildings. Felt nice and cosy like in a jrpg

I think the main mechanic is pretty cool, and discovering it myself was definitely pretty fun. That said, I have some issues with the main game loop .....

I think the way driving is handled could've been a little better. The main problem being that it's a little hard to tell precisely what direction you're going in sometimes since  the car's sprites only change after a hard enough turn. Admittedly this only happens when you're driving on a straight road, but it was the reason I ended up crashing sometimes ( Maybe just a skill issue though lol )

Another issue I had was with the blue house markers. Once these move towards the corners  of the screen, they're basically unnoticeable. Along with that I think they could've been a different colour entirely since they kinda blended into the rest of the game's visuals as well since blue is such a primary colour

All that said though, I'd say you guys put out a pretty cool game here all things considered. Kudos to y'all

(+1)

Yeah, we were limited with our sprites a lot due to the perspective. I think the tank controls how they were are fine, however the visualization wasnt clear and readable, its feedback we heard often. But time constraints made it not possible to be fixed. We also got pretty used to it as devs. The delivery icons were also on our list, but again time was the limiting factor. Our main programmer also wanted to change the way they are displayed but time again....

Lots learned with this game. Thanks a lot for the detailed feedback.