And I thought my game was trippy... Subtitles would have added a lot of clarity but at the same time trying to make sense of the narration was part of the experience. Graphics could be a little clearer.
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I do agree that subtitles would've added a lot to the clarity, but I only managed to implement the audio a few minutes before the end of the game jam (first time working with triggered audio instead of something on loop). Next jam subtitles are definitely on my list of things to do (together with properly controlling scope for my capabilities)