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I love difficult platformers but I'm not a big fan of these games that make you play a level multiple times to learn where the traps are so it wasn't for me. That said, I beat every single level except 6 which after a lot of tries I could not figure out how to get past the final spike, on the hander hand I beat level 7 on my second try.

I like the simple art and the audio served it's purpose. I haven't played many games yet but this is the first one where the audio felt deliberate and the music didn't just annoy me. Initially I did not like the player movement or how floaty the jumping was but I quickly realized that it was necessary which in turn ended up making me appreciate the floaty jumps.

I know there is a market for these kinds of games so I'm not going to let my taste yuk that but I will say that the collisions on the spikes need to be perfect. I died a couple of times because the collisions were off and it was very obvious that there was still space between my character and the spike.

(1 edit)

Hi, thanks for the feedback. For the collisions I had made sure that collider size is lesser than the actual size of the spike to give some room for error to the player but somehow unity is registering hits before rendering them I suppose. But that is not happening for most of the cases so decided to not focus on it.