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I would love to see the art if you had more time, it feels like you have a good direction. I played it for a few minutes and I enjoyed which means you have a good loop and it's a solid jam entry! I think the enemy spawning may have been broken. I made it almost 3 minutes but I stopped because it was becoming increasingly more difficult just to find an enemy whereas in the beginning they were abundant. My guess is the spawn algorithm was inverted? 

Like Znerol said, I also did not enjoy the sound effects but I understand that sometimes you just need to get something in there. I would have like to have seen the cards be positioned directly underneath the player character somehow. It's too much to ask the player to constantly have to look away from the action in an action game.

Thank you for playing the game! The enemy spawning shouldn't be broken, however I might have made it so that spawner spawns less enemies after the initial wave, only getting an enemy in every 30 seconds or so. In general, near the jam's end I made the game a lot easier than it was since I was worried it might have been too difficult, but there are extra difficulty levels in the works.  As for the cards' placement, I did try to reduce the need to look at the cards by having cues for the next action card  near the player sprite but I suppose as you said it's better to just get the cards near the action. 
 

(+1)

Please don't take my comment as being critical either. I just try to provide constructive feedback because I know that's what I prefer. 

If you keep working on it and upload updated versions I'd be interested in trying it.