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Thank you so much for the kind words, really made my day! 😊 I'm super happy you enjoyed the overall vibe of the game.

I totally agree about the voice lines. They ended up adding so much to the atmosphere and gave the game so much personality. Without them, it felt a bit dry. I actually wrote close to 100 lines, but only managed to record about a third (crammed it all in on the last day of the jam 😅). It was my first time doing voiceover, and oh boy… syncing subtitles, mastering audio (in big, big quotes), figuring out the implementation,  and recording all while watching the hours fly by was stressful. Even had to do a quick patch after submission because the narrator became unstable (fitting, right? 😄). As a non-native speaker, I'm a bit self-conscious about the voice quality. It’s rough around the edges if you cover both ears. 

The other jams I made taught me the importance of the skip button and the freedom it gives.  I also tried to be mindful of visual and audio accessibility overall, including the color palette and sound and visual feedback.

And yes, the Apple level! That and the boat one are probably my personal favourites too. Once the trick clicks, it’s really satisfying to pull off.

Honestly, I think you went a little too easy on me with this review — but I’ll take it! 😄

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Everything I said was honest and came from heart, I mean them! :)


The voice over was okay, really! It did the job it was supposed to do and I chuckled every now and then, even, especially because they felt really aware of my actions haha.

 
Great work again and I want to thank you for being so expressive, also - it means a lot to those whose projects you leave a comment on, believe me, your words get engraved into the sweet memories of the creators who encounter you, that I'm willing bet any nickles on. :)

Great sport!

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Thanks! For me, it's kind of part of the game jam spirit. I like to give praise where it's deserved, but also try to understand the context in which the game was made, especially if someone's a beginner (or, like me, an eternal beginner 😄), and give some constructive feedback too.

I'm really glad you mentioned the voiceovers specifically. I actually came up with a NarrationManager, and I’m kind of proud of it, lol! It handles two types of lines: mandatory (always get to the queue and be played) and optional (only play if no one else is talking). It also supports syncing multi-line subtitles to a single voice clip. Events are called with a signal that can be emitted from anywhere in the code, find the active scene a put the subtitles there. Still, I wasn’t exactly sure how I’d be recording everything at the time, so there’s definitely a lot of room for improving the overall workflow. Ideally, I’d love to be able to just load timing info from a CSV or JSON file instead of fiddling forever with it manually in the editor.

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Pretty clever, especially the subtitle syncing. It works really well since it felt completely natural! :D