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Unique concept, very cool 3D simulation type game! Would be interested to see what some examples of optimal play would be here.

Thanks a lot! We had to leave some ideas outside the game because they'd need a significant chunk of time to be functional but they would allow the game to have more defined strategies and fun ways to interact with the system, we're tempted to work on them.
From what I've been told, speed is meta in the current build lol