Yeah, Unreal did me in on that end... Thanks for playing either way! Glad you found it interesting.
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Yea shit like that happens. Mine game was a gigabyte at "first build". All because of downloaded models. But because of fixed top down camera it was pretty easy to bake the scene from a screenshot. Where it was a ton of objects now 4 planes with a texture. Also a lot of normal, metallic, emission textures i compressed to 1x1 pixel. No one would care. No one would see it. But the game that was a gig now 200 megs