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Robin Strubbe

36
Posts
1
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13
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A member registered Feb 16, 2018 · View creator page →

Creator of

Recent community posts

Good job, there's a surprising amount of polish in this game, especially the menu/transitions. The camera could use some work however.

Glad to hear you enjoyed it!

Thrilled to hear you enjoyed the game! Getting people to use a pencil and paper was a secret goal I had so I'm glad that's what you ended up doing. Thank you!

Couldn't seem to get the tram to stop where I wanted it, making it hard to get any passengers. Good combination of 3d assets though, the visuals blend together well.

Original entry. Wished there were more animals.

Fun little game, felt nice and snappy. The way the balls merged was weird sometimes though.

Amazing. Could easily play with this for an evening. Would like to be able to change the train's speed. around the tracks.

Thoroughly enjoyed this. It's great to see a game using a fitting piece of classical music for once.

Thanks a bunch. Glad you enjoyed it!

Surprisingly fun concept

Unique take on the way paddle is controlled. The ball disappeared in the last level, but had a good time.

Simple concept but works well.

Short and sweet. The Loot Goblin is a fun addition to this type of game. Would like to see more unit types or objects next to the paths that can help with attacking/defending.

Hey that's awesome! The original plan was to allow players to write the patterns on the notepad that now has the introduction but time ran short. You're right about the channels, and it seems like you were getting pretty close!
Thanks for playing!

You're absolutely right, thank you for the suggestion.The game page now has some tips that should help you and others better understand what's going on.

Yeah, Unreal did me in on that end... Thanks for playing either way! Glad you found it interesting.

Nice! The diegetic UI elements are a great touch.

Great experience. Didn't expect this to go where it did, even with the screenshots. Hoping for a  "everything at once" mode.

Cool visuals, especially that level transition. Game seems to require good reflexes at first but actually feels more like a puzzle platformer. Finished in 16:20

Fun concept, would be great to see more enemy patterns tied to the music.

Felt very focused and distilled. Did not expect that ending considering all the other options.

By far one of the most creative takes on the theme. Here's hoping there will be more of Bulbo.

Unique visuals and music to match with simple but solid gameplay. Nice work.

Great visuals. Would love to see more levels and have more ways for the balls to ping around the board. I can see myself getting back to this later on.

Unique art style. Enjoyed how hectic things get and having to balance getting close and keeping distance from the enemies is neat.

Game seems very replayable. Death didn't even bother me, felt very fair. Nice work.

Definitely the most original Math-interpretation of the theme I've seen so far. Very fun and a good challenge.

One and a half minute has to be record as far as I can tell. Thanks for playing!

Well that's not good. Not sure what happened here, since you seem to be the first one where the game crashes... :c
Have you tried rebooting the game? Perhaps it was a one-time thing?
Thanks for playing our game though! We're really sorry and sad that this happened....

Well polished! If no one told me I could believe this was a finished, non-gamejam game.

Great quality overall, would love to see more levels. The different powerlevels make for solid replayability.

Being able to chain dropkicks felt great. Very fun.

Horsed around, found out.

Thanks! And you're welcome?

Can't say we didn't consider it, but we're definitely happy with the chosen direction as well. Very glad you enjoyed it!

Thanks a lot! Glad you liked it.