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I think the concept is super impressive and I love the touch of leaving the chunks of your previous destroyed clones in the level for you to see. The ragdoll mechanic was not the right call for ending the levels though in my opinion. On multiple levels I had to "complete" it multiple times because I simply failed to get my ragdoll down the chute just due to unlucky physics and that doesn't feel fun or rewarding.

Fair enough.  After thinking about it more I do agree that the ending was a bad idea.  My only reason for adding it was that I thought it was funny, and I didn't really think about how it fit with the rest of the gameplay.  Thanks for the feedback!

In the end that's what game jams are for, put in little stupid things just cause you want to. Our title screen was a complete joke from the rest of the game but we thought it was funny so we kept it in.