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tsimonson00

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A member registered May 11, 2022 · View creator page →

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You have the exact same loop mechanic as us but I like how you have a infinite level setup. I think the movement might feel smoother if you made it so it followed the cursor rather than  WASD. Check out our game to get a feel for what that is like.

Yeah I agree that would probably be a pretty addicting game. If we want to expand it further we might do that. Thanks for the feedback!

In the end that's what game jams are for, put in little stupid things just cause you want to. Our title screen was a complete joke from the rest of the game but we thought it was funny so we kept it in.

Like the concept and found the timing just perfect where if you hit the path just right you can make it but. The jump controls did annoy me a few runs as you seemingly get stuck on corner edges. A full version of this could be really neat.

such a neat twist on both parkour and speed running game.  I like the movement kit available, though I think the jump felt a bit too floaty to feel fast and frenetic like the game seems to intend for. Impressive work for a solo job

Your concept for the loop is not far of from our implementation but still a completely different game. So cool to see how such a similar understanding of a concept can still produce such different game. Good job.

I think the concept is super impressive and I love the touch of leaving the chunks of your previous destroyed clones in the level for you to see. The ragdoll mechanic was not the right call for ending the levels though in my opinion. On multiple levels I had to "complete" it multiple times because I simply failed to get my ragdoll down the chute just due to unlucky physics and that doesn't feel fun or rewarding.