There were so many great-looking games this year, and yet this one still managed to stand out with its strong artistic vision. Visually and atmospherically, it really left an impression.
This isn’t usually my type of game, but I have to admit, I got goosebumps when the house suddenly went dark. Partly because of the moment itself, but also because the voice acting and sound design were just on a whole different level. Seriously impressive.
What stuck with me the most was the orange-gray color palette and the brilliant use of lighting. I loved how the lights didn’t just guide the player and keep me oriented, they also helped tell the story in a really subtle but powerful way. That’s the kind of detail you usually only see from experienced level designers.
Honestly, I’m kind of blown away by what you managed to pull off in such a short time. I recorded my playthrough too, and will upload it once the voting period is over if you want to check it out.