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(+1)

Nice demo. I kinda like the old school style of it. What is that power button for though? I thought it is something that I need to press. Maybe remove or make it distinguishable that it is not a button but purely for aesthetics? It would also be better if you made it seem like the character is moving and so is the background rather than the character standing still waiting for enemies to come. I can recommend you check out shuffle bag when it comes to RNG spawning. It helps you control the probability of objects you would like to spawn.

Hi! Im really glad you liked it! 

The power thingy its supposed to be an LED light lol. Nintendo Game Boy, Game Boy Pocket and Game Boy Color had it. It was there to tell you if the console was on, and depending of the intensity you could know if the  batteries were running low. They were weird times indeed, the console was released on 1989  and my grandfather had one (yes, my grandfather was a gamer!). I later had the gameboy pocket and it was my childhood! I really wouldn't like to remove it, but I will do it if its too confusing. Would it help if I try yo improve the "light" effect? I know why it may seem a button right now, its just a red circle :(

Im currently doing new enemies, and the next task will be making the spawners to keep improving the dificulty, so I will definitly check that shuffle bag thing. Where can I learn more about that? Im kind of a noob in the game-making thing.

Thanks a lot for playing and for the feedback! It really helps a lot!

(+1)

Ahh. I see. Inspiration from the GBC. Nah, you can just keep it, just take note if other people will say the same if it will feel like a button. With regards to that shuffle bag, you can refer to this:

https://gamedevelopment.tutsplus.com/tutorials/shuffle-bags-making-random-feel-more-random–gamedev-1249

(+1)

Thank you very much! I will check it out as soon as I finish the design of the new enemies.