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(1 edit) (+1)

The music goes so hard! Played for about 25min, the concept is good, but it starts without obstacles,  you collect some souls and then once you finish a lap it makes you  feel that the first lap didn't count, you loose the currency and can't get anything.  Pause menu and restart could've help too, when I was launched out of the track there was no way to get back until I closed the game and restarted it. 
Other than that, as I said, the concept is good, music is amazing, graphics are cute, they feel cohesive. As a player I'd love to see the game get more polish, but as a dev I understand this might be more a learning experience and you can leave it like that.

(1 edit) (+1)

Thanks for the feedback! Unfortunately I think we undertuned the system so getting currency for the card phase is difficult right now... I honestly thought it was bugged and didn't work until I got a near perfect lap. We'll definitely look into adding a pause and restart after the jam is finished, too :)

Yay, glad you enjoyed the music and art! This is our first time tackling a 3D game but we had so much fun and I think all of us want to spend more time on this after the jam to make something polished - absolutely a great learning experience. Cheers!