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A member registered Mar 08, 2022 · View creator page →

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This game blew my mind. How you made this in a 96 hour jam is beyond me. Very well deserved placement!

The game concept was really cool but the execution? That was the real magic :) And the animations, they funny hehehe

Very original take on the theme! I enjoyed this quite a bit.

A pretty neat take on the theme. I wish the path making was a bit more responsive to what I wanted (maybe you could change the blade's direction manually?) but you came up with something really cool!

This... was really cool please make more and add more mechanics :D

This was a great take on the theme and on loop based puzzle games in general. I adored the art animation walk (love paper flips lol), the only thing I wish is that there was more game to play!  :)

The jump pad hitbox doesn't seem to line up with the art, which was frustrating. Other than that it's a fun simple platformer, though I wish there was more to it than the simple loop you have.

Though I've seen similar takes on this game, the controls on this one felt really nice. Perfect drift - that's hard to do!

This is a really unique and cool take on the theme! I couldn't figure out how to get past the third area and the carousel gave me some sickness, but the swings themselves were very well made :)

Yeah that makes a lot of sense! Messing with drifting this weekend on our own jam has taught me how fun it can be to master it, so I was trying to cut as many corners in your game with them as well, hahaha

Would love to see some more complicated levels in a game like this! Right now it feels pretty straightforward of a solution every time, but I could imagine more mechanics that would make it really interesting. Thanks for sharing!

Loved the music :D I love me a good Pokemon Ranger style jam game! I think the drift made too wide of turns, but other than that I had a blast :)

Very satisfying puzzle game with really nice audio and clean UI. Great stuff!

This was very interesting - although I wish the interactable were easier to find. Notes were good, but the buttons were hard to pick out in the endless rows of them. Really cool concept overall!

I played this game after hearing that you were inspired by Outer Wilds, which is one of my favorite games. This was a really cool puzzle game :) Very polished, reasonable difficulty, great work!

Thanks for playing! Yeah, the handling is a bit slippery until you learn to control the car well (it probably took me about half an hour of testing to really get the hang of it), so that's something we'll edit values with in the future.

Ooh, another racing buddy! I like the concept of racing your past self with each lap, though it feels like to get a high score you're incentivized to play poorly rather than well. I'm not sure how this could be fixed, but once I just let myself go fast it was really fun to race myself!

Thank you, glad you enjoyed it! We didn't have time to bake in a tutorial or even card text unfortunately, but that will be in the game after we update post-jam :)

This was a neat puzzle game. It would be nice to add values to cars that the player could see to determine how fast they would move before starting, though learning was quick. I ran into a bug a couple times where only the placeable cars would move, though that was resolved by restarting the round each time.

Very simple but effective narrative game! I really enjoyed the loop. Great stuff :)

an interesting flip on snake! you've got some cool puzzles in this. took me a while to realize you could go on water as long as one part of you is on land, but other than that it was smooth sailing!

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The cards are unfortunately undertuned so its very hard to get them after a round (plus a bug that affects their size when placing in a slot), but we plan on fixing these after the jam ends! Glad the speed came across well :)

really neat puzzle game! would love to see an expansion on the principle with more complicated mechanics post-jam :)

I found the spinning too much for me while playing, but this is undoubtedly a cool concept. I dig the weird vibes!

That was really creepy... and super cool woah! 

This is a cool concept - would love to see this expanded after the jam!

This was really great. The loop increasing in difficulty, being able to control when it happens, deploying your own build - I had a blast. Really cute art and fantastic music, as well :)

Thanks deathvine! Yeah the wall collision especially gave us a lot of trouble, but honestly every-time I spin out it makes me laugh so hard with how fast you get sent flying XD - something to fix after the jam :)

Really loved the menu theme. Very unique and interesting interpretation of the jam theme. Great work!

Interesting concept. I like the idea of having to restart in the middle of a fight with a wayward save state. I wish there was a description of abilities somewhere in the game though. Overall, really cool concept and I'd love to see more done with it after the jam!

Yoo, this was super neat! Love the concept of repeating the same level with different asset placements. Music was super cool (shout out rosyko for posting it in TechnoMarina), art was gorgeous, levels were fun!

Love to see another racer! Played this because I saw avoset post it in TechnoMarina (shout out music circles). Really fun game concept! Definitely would want to play more to get a hang of the controls, but I really liked the aesthetic and feel of the car. Great work!

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Thanks for the feedback! Unfortunately I think we undertuned the system so getting currency for the card phase is difficult right now... I honestly thought it was bugged and didn't work until I got a near perfect lap. We'll definitely look into adding a pause and restart after the jam is finished, too :)

Yay, glad you enjoyed the music and art! This is our first time tackling a 3D game but we had so much fun and I think all of us want to spend more time on this after the jam to make something polished - absolutely a great learning experience. Cheers!

I'm glad you enjoyed it! Thanks for playing :)

Thank you very much! It took me a little while to get used to our own controls (and a lot of fine tuning to try to tame the drift lol), if we update after the jam I think making it easier to handle from the start will be one of our priorities

Thanks for playing, I'm glad you both had a great time! There are a couple of softlocks, sometimes you can drive off the road with a ramp or flip upside down... at least the visuals are funny though ahahaha

Thanks! All of us who wrote the music hid it in each of our tracks (including the four that we got in the game before deadline) hehe...

Very fun cozy puzzle game! I adore the artwork and the train that passes by :)