I had to replay it a bit, but I did indeed see them! I think it actually explains why I kept seeing text popping up about the character reminiscing about something, if I'm not mistaken.
EDIT: If the gameplay loop was in a sort of "permanent" manner, as in there was a more full story and you could work the way up to eventually fully cleaning the house or actually getting a lot of determination, this could be a really fascinating way to dive into something as serious as depression. Though, I do believe the slow nature of the gameplay and the ending you get is a good indicator that this game might be more impactful as a short experience that tells more through less, if that makes sense.