I see, thanks for letting me know. Though I was talking about the level "Last Loop Keys". The order of the keys seemed completely random, so I had to brute force it.
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Ah i see, sorry.
Yes, you are right. The order of keys is random, and it is an intentional choice to prevent player cursors from clicking where the keys will spawn, grabbing them, and unlocking the door.
The solution is to spam-click on the ground. Then after 10–20 seconds enter the next room and unlock the door. Then, on the last loop, make your final cursor a "server of keys" which will take the proper key color and give it to the spam-clicking mouse so it can pick it up. Though you’re not the first person I know who had to brute-force it, so maybe this solution was too counterintuitive and needed one extra level to teach the "serving items to past cursors" interaction/mechanic.