Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

michalrajkowski

23
Posts
2
Followers
A member registered Aug 20, 2024 · View creator page →

Creator of

Recent community posts

Glad you liked the easter egg :d

I wanted to include something that will make entering the "wrong rooms" a little bit more worth it :)

Really good game. Other people have said a lot of positive feedback so there is hard to add sth. 

The only negative thing i could say is maybe the controls need some tweaking. Would prefere to play this game with keyboard only. There could also be some shortcuts for buying new spells and they could be equiped with some other shortcuts and the mouse would be only for reordering them. 

Very cool incremental game. The only negative thing i can say is that ascending one car several times was a bit annoying because  it required quite a lot of clicks for each ascend. 

The game had some new mechanics with the progression so it was a big plus. 

I think there is some winning screen/message missing because after having unlocked full track the game just poceded without any info, 

Thank you. 

I think i might have played that game as a little child but i only have some foggy memories of that. 

Thank you for giving the game title because i would probably never found it :d

Ah i see, sorry. 

Yes, you are right. The order of keys is random, and it is an intentional choice to prevent player cursors from clicking where the keys will spawn, grabbing them, and unlocking the door.

The solution is to spam-click on the ground. Then after 10–20 seconds enter the next room and unlock the door. Then, on the last loop, make your final cursor a "server of keys" which will take the proper key color and give it to the spam-clicking mouse so it can pick it up. Though you’re not the first person I know who had to brute-force it, so maybe this solution was too counterintuitive and needed one extra level to teach the "serving items to past cursors" interaction/mechanic.

Hey. Glad you liked it.

Some levels had random elements. In the SECRET CODE the code combination to the door was re-generated every restart [R] but not every time loop [P]. And if you missed it due to the similar colors it was written at a wall after a switch in the second room was clicked. 

But pressing the switch was locking a keyboard (alarm / safety mechanism like in banks) so you have to either wait a bit with the second cursor to leave a time window for writing the code for the second one, or prevent the first cursor from entering the door and clicking the switch since you knew the code already. 

Hey, glad you liked it.

Some levels had random elements. In the SECRET CODE, the door’s combination is regenerated on every restart [R] but not on every time loop [P]. And if you missed it (thanks to the similar colors) it’s written on a wall after you click the switch in the second room.

However, pressing that switch locks the button keyboard (an alarm/safety mechanism like those in banks), so you either have to wait a moment with the first cursor (giving yourself a time window to enter the code during the second loop) or prevent the first cursor from entering the door and flipping the switch, since you already know the code.

Satisfying game. It has some tony-hawk skateboard games vibes. Also nice that there were multiple levels.

The game could have some "tricks unlocked board" so you see if you know all of them.

Very solid game overall. 

Really good looking game but as other have said it needs some introductory level 0 as it is very hard to grasp what is the goal. Still glad i had played it. 


Cool game. The graphics looks solid. Glad that there were enemy variance so there was some novelty to look for. Even for simple arcade-like games something changing over time/exploration of new stuff is cute. 

I got one glitch that the enemy glitched inside the "start of the loop marker" and i couldn't finish the loop without being hit. Probably some "perfect angle bounce" lottery that never happens. 

6/5 artwork. 

Unique interpretation of the theme. 

Also the story was cute, especialy the part that the main character got older. 

For the drawbacks - now i am hungry and the next time i will spin sth counter clockwise i will think of angry grandma. 

Nice interpretation of the theme. 

Glad you published the game even tho' it got broken. The loop-smithing mechanic is very unique twist. Reminds me a bit of those old flash games like Jacksmith. 

I really like the game concept but it was a bit too hard for me. Maybe it is because of playing on touchpad. I also feel like the RNG of the tracks sometimes made it very hard.

Very unique idea and very creative game. Need some time to think and plan ahead, usually felt like this 😄:

This game has very satisfying effect. It is a bit like watching some perfectly synchronised machine working.

Also i really liked that you could actualy interact and push your past / future clones. In most games of this type the movements are recorded and characters acction will finish no matter of environment. 

Really solid game. 

I AM SO FAST!

Very good game. At first i thought it will be about making as many laps as you can in 5 minuts. But then the roguelike elements appeared. 

To this day i wonder if there was any super secret clothes ending but i only found boots and hat. :P

Amazing how much levels have you made. Especialy that each one was unique. 

Also i really like your interpretation about the theme. Not just loops but LOOPholes, so there is some different creative space than time loops or looped stuff. 

Really good game :)

Arch linux ricing clicker.  Very cool graphics.

I have played a lot of incremental games but this is quite visualy unique because you can see all the processess as tiny simulations. So it is not just numbers increasing like in Universal Paperclips. It really adds a lot to the game. 

Also nice that there were multiple resources, not just money. And that there was a cool ending screen. It is satisfying to see something after you finish the game :)

Really fun game. I think I got close to the end but couldn’t solve the "return to the start, then run toward the sky" riddle. 

The art style is especially charming. I am happy every time i see a game made in PICO-8.  

The only negative thing I’d say is that navigating the map can get annoying, since you have to "dial" your character’s movement like on an old phone. But this was only a problem when i tried to back-track throu' many rooms. 

Glad you guys tried it even tho i missed the deadline by few seconds. Will remember next time to pre-submit if it is still possible :d

Tematem pobocznym miały być refleksje, ponieważ zagrywając karty domyślnie miało się wływać na decyzje graczy. Dlatego jest też zaznaczone co planują zrobić. Niestety zabrakło mi czasu na kontent

(1 edit)

You play as a Lich and need to lead the heroes traversing your dungeon to their demise.
Play powerfull cards to mess with their actions or even with their thoughts.
The more heroes dies, the better your score.
(Game is quite incomplete and content-lacking xd)

How to play:

- move your mouse to and look for lost kids in the dark

- press with left mouse button on kid or fuel to "collect them"

- help as many children as you can

- make sure to collect fuel once in a while as your torch is running out of gas - its light radius decreases

- currently the game is infinite and has no time goal

Enjoy :)

Glad you liked it.
I think some tutorial on itch would be helpful coz i have seen a lot of people also had problem with the game goal/how to play.
Still happy you could figure it out.

Thank you for the comment :D. Dwarf Fortress might be some subconscious inspiration as i have spent some time with it during childhood.
But the similarities probably come more from the fact that i haven't used any proper game engine so i skipped the animations part etc.
Anyway, glad you enjoyed it. I will probably polish this game a bit in the future as it deserves more love.