Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for an hour and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
Feedback:
- Pixel art is solid reminds of me GBA! I also like the way the tiles flip up when you start to wear them down
- This game is hard, but fun!
- Didn't know I had to click to pass the dialogue
- I like the idea of it looping and getting harder. It reminds me a bit of fall guy's hexagon map haha
- At beginning - I was expecting if I had tons of coins I could buy out the whole shop.
- I like the idea of the shop in between each loop. Gives players respite and possible strategies.
- Would be neat to have more upgrades. So far I only saw magnet, replenish, miner, and toolbox
- How did you make the endless map? Just curious if you used a tilemap, or instantiated singular blocks in front of the player.
- I am a bit confused about the UI on the right, with the "YOU" tag. As it seems like "YOU" are not moving, but the yellow piece is. Also not sure if the blue bottom half has any bearing or if it's a stylistic choice
- I am a bit confused how the loop counter increases. I went from loop 1 to loop 11. Sometimes I go loop 1 to loop 5
- Often times when the shop owner talks I end up missing it. I think the text may be moving too quickly or the text could be more towards the middle area to player does not need to dart their eyes to the left.
- Sometimes character smush into each other for the font used.
i.e. Magnet => M and A are connected. Wings => W and I are connected.
- You can purposely hurt yourself with a crystal and continue moving to save some tiles. Not sure if intended.
Bugs:
- The song prior to the gameplay does not have a seamless loop. There is a bit of a hiccup at the end of the song.
- Dialogue on shop keep has a missing bar on the right (or it could be intended)
- Sometimes the SFX of pickups get loud for half a second. Happens alot on the heart gain pickup
- When player is full life, they can still get heal in shop
- Sometimes it freezes for a bit before you can play another round.
- Shop item UI can be overlapped by money pickup
- When player gets hurt and spawns back, they can spawn again off the map while moving off map in ghost mode
Suggestions:
- To appeal to more casual players. I might make the first loop or two easier, to get them acquainted. (Less enemy / rock spawns)
- Had an idea maybe when you die by a particular thing like falling, an animation of the guy falling into the infinite could add some flair haha (still showing the scoreboard of course)
- Could be neat to have some things that work with the looping mechanic.
i.e. a chest that spawn on the track, and you can buy a key to unlock it if you run into it while holding a key.
- Maybe a small feedback like a quick one time ring when you on last life might be good -- to give player extra notice it's their last life.
- I think some additional animation of the tile falling down more noticeably might help the game juice.
- I think powerups could look a bit more different in the shop. They all look similar due to the color used. Also could use different coloring based on on rarity.
- I think coins on the UI on the right should use the icon instead of text. It'll help player miake the connection faster.
- Minor issue: tip says arrow keys to move, but it's more like only Left or right arrow key to move
- Idea - Can get upgrades to slow / speed up track
- Idea - Player can increase track length or transform parts of the track over time with stronger enemies or obstacles
- Idea - song can slowly change over time or ebb / flow to help reduce repetition of the music. It's a good song, but after a while it can repetitive.
- Could be neat to have different tracks to unlock if you loop enough in a level.
- I think there could be more sub track variations. i.e.
--> Player needing to veer hard left / right
--> a 2 way and player can choose.
--> small monument or broken pillars to help add more visuals
--> A small little boost tile that player can jump and get a speed boost (i.e. Mario Kart 8)
- The ability to pause might be good. Especially when you are trying to reorient your screen mid run or by accident.
- Adding some SFX when you are riding on certain types of ground might help add a bit more crunch. i.e. when you are on grass, it's subtle and soft. When it's partially broken, make a more obvious crumble sound. It might also give more feedback to let player know they are on a skateboard or something haha.
- Some SFX when shop keeper talks (like mumbling you'd hear in undertale / animal crossing) might help give player more feedback to know shop keeper is talking
- A little trail of particles while player is moving could add some more visuals to help give player understanding how slow / fast they move.
- I feel like the heart UI should be near the player when they are hurt as after I get hurt. I tend to dart my eyes to the right to figure out how much hits I got left.
- Could be cool to be able to reroll shop or upgrade it with to have better upgrade chances with the excess money I have.