The ramp up to the ending is a great use of gameplay to convey the narrative! I wasn't expecting such an emotional moment from a jam game.
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Yeah, I'm not the biggest fan of people trying hard to find a way to convey narration through gameplay. Sometimes, they are separated and it works just fine. But I had the idea for a racing idler, and decided it would be a good way to tell a story about gridings over complicated mechanics but also career choices.