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This was a neat concept. I liked what I played, but the break the loop popup covered too much of the screen and made it hard to do that part, especially when all the bullets and characters were under it. The one transition where you go through a door at the top, and then start the next room at the top, with people already shooting at you, was a bit disorienting. Maybe a bit of a nitpick, but it is a bit odd to have all the guns (and the flamethrower) called revolvers. The 9 mm art and animation (nice work on the pixel art animation for the reload) clearly isn't one. I can see wanting to use the term to fit the title, but it still stood out enough that I wanted to mention it. Perhaps if continuing work on the game post-jam, swap the 9 mm out with something that is a revolver.

Thank you! I am planning on updating the game in the future so that the game pauses and the break the loop sign flashes across the screen then disappears so you can see all of the bullets. As for the revolvers the point is to be kind of comical, swapping out the barrel of a revolver with a 9mm barrel, or a shotgun barrel, or maybe even a rocket launcher! And yes the transitions definitely need a little work, but you can only get so far in four days, thanks for playing!!