I understand what the game is trying to be but I think it just missed the spot slightly. Some larger UI would've been nice because I spend at least 30 seconds with that first enemy wondering what I was meant to be doing because I didn't even see it
I understand and agree completely, I have much work to do on the UI visuals and how it works, such as the UI being controlled by the keyboard and not just the mouse is quite janky. I'd also like to add better controller support for it.