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Thanks a lot for your feedback! That's really valuable insight.

The consumed dreamer guy you mentioned is technically a monster one area harder than where it spawns (out of depth monster in roguelike terms), and its chance to spawn increases gradually while going through the game until it spawns and then its chance to spawn resets back to negative until it can appear sometime much later again. It can be quite unforgiving if it spawns early in the game, maybe too much, and I'll think about it.

That point about torches around the levels and lantern lasting less is quite cool. I'll think about it. I had a technical problem with the lights on each side of the stairways if they were on walls, it would spill light behind the walls as well, so that's the reason they are on the floor. I'll look into this again since that was my original intention.

Animations are quite slow yeah, I'll look into how to speed up them, with a changeable option in the settings. Some of the animations are tied quite hard into the game logic's speed so I don't know yet how to make them faster without breaking something else :).

Bosses being quite easy is somewhat unavoidable with some character builds. Ranged classes are easier to play at this point. I need to look into this as well how to fix them without making them too hard for melee classes.

For cursed items I want them to be permanent but I'm making it easier to uncurse them.

Regarding music, I really appreciate your offer, but it's something I want to do myself and I'm able to create music as well. I do mainly rock/metal music so at some point I want to take the challenge and do something else, like game music for an own project :).

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I had a technical problem with the lights on each side of the stairways if they were on walls, it would spill light behind the walls as well

You don’t have to put the actual light source on the walls. You could do the light as it already is, and just put a sprite of the torch on the wall, and maybe just apply some effects to the sprite to make it look like it’s glowing

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Yeah, that would work. I tested by making them the same lights as in the hub area but a little dimmer and it works just fine. I could now change them back into torches which can be lit and turned off by choice.

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Looks pretty nice too