Okay so I finished this game recently in about two days and feel the need to share my thoughts. Do note that I haven’t played a lot of rogue-likes, DRPGs or dungeon crawlers, so it can be literal skill issue on my end. Only ones that I can say I played are the Rogue from 1980s and TES: Daggerfall.
I played the game as some random classes on hardcore at first, since I just assumed that the game is short. After getting my ass whooped, I started playing as a musketeer on standard.
Oh yeah, if you haven’t played the game yet, play it first before reading this comment! It’s a great game and I don’t want to ruin it for you xd
Furthest I’ve got playing on hardcore is the first room of the Parish, getting killed by the dream eater guy. Which is my first issue with the game. I don’t know if I missed something, but I think that guy is just impossible to kill xd. Getting killed by him on standard and reloading removes him from the level completely. He would always spawn once when getting into a new section (except in the archives I think?), kill me, and not spawn in that section anymore.
Another enemy that I found hard to deal with at first were Shamblers. On the very first encounter with one, I got soft locked by one at the entrance of the level. I tried to leave and re-enter, hoping that the game would reset his position, but getting back it was still in front of me entrance. I was stuck in place because I couldn’t move because of the fireplace stuff being on the sides. Maybe replace those with torches instead? It would also be nice to have torches around the levels too actually, since there’s not that many points in the game where you get to use the tinderbox. Maybe you could balance that item how Amnesia TDD does, making the lantern run out a lot faster, forcing you to light up candles and stuff.
It would also be nice if we could speed up the animations. Attacking, rotating and pickup/drop animations were a bit slow for my taste.
And the bosses were pretty easy to deal with, at least for me. Only the final boss was a little bit challenging, because I had to move around to avoid attacks and stuff. But then again, I played as a musketeer, I was just stacking the pistol with upgrades and shooting everyone away xd
And that’s about it, that’s the main stuff I wanted to mention.
Unlike other commenters here, I haven’t really gotten any cursed items in my runs. I think how Rogue 1980 handled that was curse just stopping after some time, letting you take the item off (and re-curse you if you put it on I think?).
Also, I can make music for your if you want me to. I’ve been making music for about 4 years now. Last year I started considering doing music for games, and would actually love to help you out on this, to also get my music resume going xd
