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(+1)

Love the idea! So many cool ideas going on with room to expand! 
I feel like there could be random cases where the path is not possible due to a lava block blocking a reasonable path or lava on top a block that necessary to reach the goal, or blocks just not being close enough. 

I got somewhat far enough to get an idea of how the block randomizer works but some considerations for always having a solution/path would be a great addition! (otherwise it feels like the rng determines the score instead of the skill)
-An idea to do that is first understanding what are the key blocks that allow u to reach the portal in 1 Jump. and then ensuring at least that one of those key blocks exists (without lava on top of it)

(Side note: I also probably watched the exact same godot tutorial as the game i submitted was my first time using godot and has a suspiciously similar knight..:)

I'm glad you liked it! Funnily enough I attempted to implement a simple path system for the randomisation but couldn't get it easily working. But I'm glad you liked the game and thank you for sharing your thoughts (and yes, the Brackeys pack is pretty great :D)