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SYNC73

3
Posts
A member registered Jul 29, 2025

Creator of

Recent community posts

Love the idea! So many cool ideas going on with room to expand! 
I feel like there could be random cases where the path is not possible due to a lava block blocking a reasonable path or lava on top a block that necessary to reach the goal, or blocks just not being close enough. 

I got somewhat far enough to get an idea of how the block randomizer works but some considerations for always having a solution/path would be a great addition! (otherwise it feels like the rng determines the score instead of the skill)
-An idea to do that is first understanding what are the key blocks that allow u to reach the portal in 1 Jump. and then ensuring at least that one of those key blocks exists (without lava on top of it)

(Side note: I also probably watched the exact same godot tutorial as the game i submitted was my first time using godot and has a suspiciously similar knight..:)

cool idea! it made sense once i understood what was happening. 

i feel like my criticism of not knowing what was going on in the first level is already be addressed by other comments about not making the high difficulty "last level" as the first level.

also the rift clone can go through walls which was a neat thing. u could def do more things with that idea and the box for future level ideas

Love the concept! The confusion-to-AHA moment when i pressed E and jumped for the first time was fantastic!

U could really turn this into a cool puzzle platformer type game by fleshing it out