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The game really reminded me to those visual programming challanges, but instead of robots we have fantasy settings. A very polished game, but could add something to differentiate from those puzzles.

Good to see someone else had those visual challenges. We’re both fantasy nerds, so the setting just kind of felt like the right setting for us.

We had thought of adding more variety in puzzles (such as moving enemies), but we were worried about having a large scope. Looking back, I do wish we had added just a tad more, but I’m still quite happy with the result, and I feel we were still able to make plenty of creative puzzles without too many elements.

Thank you for the feedback, and I’m glad to see our polish was noticed.