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(1 edit)

Wait what, 50 million damage? I thought I fixed that lol.

Can you tell me how to replicate?

edit: I believe I found the issue. Even though I did balance the game, I forgot about the starting weapons, which were too cheap to upgrade which led them to becoming too strong, too quickly :/

I updated the description to hopefully guide players to play the intended way. Thanks for pointing it out, it annoys me so much that something small got through.

I tried to replicate bug and I wasnt able to do so. Basically after lvl5 when I was cheking what can I upgrade I noticed that the basic shield cost 0 to upgrade. After upgrading it a bunch (going through level and doing it again) it was able to do around 53M damage. Im not even sure what happend, maybe some unity shenanigans.

I agree with you that the starting weapons are little to strong, I would you may be able to balance it with better abilities (maybe weapon can deal 200% of damage and boost next weapon -> basic weapon is outclassed), or just scale their damage slower compared to other weapons.

Still though I enjoyed myself, good game. :)

Yeah, I was caught up in balancing and testing all the weapons with special abilities that I completely forgot about the normal ones lol. I should've spent more time balancing the upgrading system since I kinda glossed over it.

Thanks a lot, I've added this stuff to a list of things to fix after the jam is over.