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(+1)

Love the idea, and lots of great polish to it. Great job! Item and enemy balance is pretty rough, but that's probably the toughest part to a game jam. Thought i had the whole game figured out using just a rusty sword with the trinket that gave shield per loop for unused energy, just to soft lock on a knight that averaged 2 shield per turn XD

Yeah, we struggled a bit with balancing, which can sometimes lead to soft locks! Thanks for the feedback and for playing !