Just decided to play again now !
LePlacard
Creator of
Recent community posts
Play the demo here !
We just launch a new patch for Loopy Dungeon, our roguelike deckbuilder !
Loopy Dungeon was born from our love for game design and the inspiration we found in games like Slay the Spire, Balatro and The Binding of Isaac. We wanted to recreate that feeling of a run slowly coming together, where every decision matters and the perfect loop takes shape little by little.

Demo features
- Build your deck from 30+ cards with combinable effects
- Collect 15+ trinkets that drastically change your strategy
- Forge the perfect loop and chain synergies to crush your enemies
This demo is just a taste of what's to come. The full version of Loopy Dungeon plans to bring more story, new cards and effects, multiple floors and multiple possible endings. The loop still has many secrets to reveal..
Here's what changed in V0.2.2
- New sprites and new visual feedbacks
- New audio feedbacks
- New Trailer !! www.youtube.com/watch?v=uOeKYIPEM5U
LePlacard
Loopy Dungeon - 0.2

On August 2025, we launch Loopy Dungeon ! A game originally created for the GMTK 2025 in 4 days.
At the launch we struggled a bit with balancing the difficulty of the game, and there was a lot of ideas and polish we would have loved to add. So, one year later, welcome back Loopy Dungeon 0.2 !
We are looking for player feedback, thank you to those who leave us a comment or fill out the form!
Thank you so much for playing! That’s exactly what we were hoping for, that the reveal of the mechanic would make players want to replay the other levels, and it fit well with the theme of the jam !
we’ve already planned an update to improve the UX by adding key indicators and some menus to make the experience smoother, thank you for your feedback!
Yes, we had fun trying to beat the WR with a friend (for now, it's 2220 with All Presents) ! I played your other games, and if I had known you liked making horror games, I would have mentioned in my letter that I also really enjoy horror games ! By the way, I have a small question: I was wondering which country you're from ? Because my giftee was Finnish, and I was wondering which country my Santa is from 🧑🎄
Having an egg limit per area could be a good idea to force players to buy new zones where production would be even better. But at the same time, having just one screen could be cool to keep it simple and give it a Tamagotchi-like vibe. It might even be a good idea to include a feature where you have to take care of the animals, like feeding them or giving them objects to play with.
Honestly, it depends a lot on the kind of atmosphere you want to create!
Hello ! I loved so much your game when I played it earlier this year for the Acerola Jam 0, and I would like to recreate gameplay similar to your backpack mechanic, in one of my games. Would it be an issue if I take inspiration from your game ? Of course, I’d credit you on the itch.io page and directly in the game !
Thank you for playing, I just added the Windows version. The game was made with Unity 2022, so I'm not sure how easy it is to mod.
Maybe one day, I will update the game with some quality-of-life improvements for the controls and perhaps add some new mechanics, but it’s not my priority at the moment. I want to focus on updates for my other games, Perfect Cut and Domino Factory, first.
Perfect Cut

I just released a major update for my arcade game called Perfect Cut. In this game, you need to slice various foods to match the exact target required within a precision limit, aiming to achieve the highest score possible and makes Perfect Cut !
Devlog - Perfect Cut 0.4 - The knives update

This game is playable on both PC and Smartphone. If you try it, don't hesitate to leave a comment and rate the game

Thank, LePlacard
I really like the concept and design of the game, but the building controls can be a bit frustrating. I think it would be better if the mouse was used more for positioning the blocks, with them snapping into place as you move the cursor close to another block. And adding UI buttons for zooming and rotating the camera. Despite the control frustration, the game is great!
I just played your game, and it's so cute, I love the art! However, I found the mouse interactions with the puzzles a bit tricky (I had to watch your YouTube video to figure out how to scale properly the rats in the first 'ladder' puzzle). But despite the gameplay, the game's vibe and style are really cool ! Great work!




























