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LePlacard

129
Posts
1
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30
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44
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A member registered Jul 22, 2019 · View creator page →

Creator of

Recent community posts

It's one of my favorite entries of this game jam! I really love the concept, and levels 10, 11, and 14 make great use of the mechanics you implemented. With some UI improvements and a few physics bug fixes, the game could be fantastic! Great job 10/10 !

Really polished game! I really like the concept, even if it’s a bit easy to create a giant loop that covers the whole screen 🧙‍♂️ Great job!

I really like the concept! It can be a bit frustrating and slow to move from one corner of the board to the opposite, but the card unlock system in the shop and the loop builder idea are really cool. Well done!

Cool idea! I think it’s a bit repetitive, but the game feel is really great. And I recognized the shader from ABXY, it look so good!

I really like the story background! With clearer explanations and improved gameplay, I think the game could be really fun. It’s a funny idea!

I really liked the story background and the atmosphere of the game, the music is great ! If I had to suggest one thing, I would’ve liked a bit more control over the snake. Also, the extra levels are sooo hard, but really cool!

I really like the concept and the difficulty is perfectly managed ! A really good entry for the jam, well played ! 

Unfortunately, we didn't have time to properly balance the game, so it's harder than we intended. But thank you for playing and your feedback !

Thanks for your feedback and for playing! We’re also happy with the UI and the game’s design!

:)))

Yeah, we struggled a bit with balancing, which can sometimes lead to soft locks! Thanks for the feedback and for playing !

Yeah, we didn’t expect a card game to be so tricky to develop, explain, and balance! We wish we had just a little more time to finish everything we had in mind, but we're still pretty happy with the result. Thanks for playing!

Thanks for your feedback! Yes, we removed the free item at the last minute, but it looks like that might’ve been a bad idea, the game feels too hard now! We definitely struggled with balancing, but thanks a lot for playing!

Thank you 😎

Yes, that's exactly what we were going for! Unfortunately, we didn't have time to properly balance the game, so it's harder than we intended. Thank you for playing !

Bouing Bouing

Thank you so much for playing! That’s exactly what we were hoping for, that the reveal of the mechanic would make players want to replay the other levels, and it fit well with the theme of the jam !

we’ve already planned an update to improve the UX by adding key indicators and some menus to make the experience smoother, thank you for your feedback!

Yes, we had fun trying to beat the WR with a friend (for now, it's 2220 with All Presents) ! I played your other games, and if I had known you liked making horror games, I would have mentioned in my letter that I also really enjoy horror games ! By the way, I have a small question: I was wondering which country you're from ? Because my giftee was Finnish, and I was wondering which country my Santa is from 🧑‍🎄

Thank you very much for your game! I think I made an almost perfect score😎🎄

I really like the concept! It's interesting to be able to move in more directions in a Sokoban game! It just needs some slightly more complex levels towards the end to fully take advantage of the concept, but it's really well done for a game made in 48 hours

Having an egg limit per area could be a good idea to force players to buy new zones where production would be even better. But at the same time, having just one screen could be cool to keep it simple and give it a Tamagotchi-like vibe. It might even be a good idea to include a feature where you have to take care of the animals, like feeding them or giving them objects to play with.

Honestly, it depends a lot on the kind of atmosphere you want to create!

The game is so satisfying ! If you keep working on it, I can’t wait to see if you add new areas or new items ! Also, be careful, the game starts lagging when there are too many poop on the screen

Hello ! I loved so much your game when I played it earlier this year for the Acerola Jam 0, and I would like to recreate gameplay similar to your backpack mechanic, in one of my games. Would it be an issue if I take inspiration from your game ? Of course, I’d credit you on the itch.io page and directly in the game !

Sorry I'm bilingual : I claim the world record 

ዒ ችልቂ፤ ትሀ ዞርክድ ረቾርድ ።

Thank you for playing, I just added the Windows version. The game was made with Unity 2022, so I'm not sure how easy it is to mod.

Maybe one day, I will update the game with some quality-of-life improvements for the controls and perhaps add some new mechanics, but it’s not my priority at the moment. I want to focus on updates for my other games, Perfect Cut and Domino Factory, first.

Perfect Cut

I just released a major update for my arcade game called Perfect Cut. In this game, you need to slice various foods to match the exact target required within a precision limit, aiming to achieve the highest score possible and makes Perfect Cut !

Devlog - Perfect Cut 0.4 - The knives update


This game is playable on both PC and Smartphone. If you try it, don't hesitate to leave a comment and rate the game

Thank, LePlacard

The game is sohard, but so much fun to play! I love this type of game, even though I'm not very good at it. Great job !

Wtf ??! It's a 20/10 at least 🥸

!Oh no I pressed the F key 😩 Good Stuff !

I really like the concept and design of the game, but the building controls can be a bit frustrating. I think it would be better if the mouse was used more for positioning the blocks, with them snapping into place as you move the cursor close to another block. And adding UI buttons for zooming and rotating the camera. Despite the control frustration, the game is great!

I love the story your made, it's simple, but in gamejam i dont usualy see that so it's really cool ! It's a good game with cool narrative and I made a beautiful MIGHTY TOWER + 10/10

I just played your game, and it's so cute, I love the art! However, I found the mouse interactions with the puzzles a bit tricky (I had to watch your YouTube video to figure out how to scale properly the rats in the first 'ladder' puzzle). But despite the gameplay, the game's vibe and style are really cool ! Great work!

Yeah, I initially added a leaderboard to compete with my friends, but it's been really fun to see strangers join in, posting their scores and building great towers ! Thanks you for playing 👷‍♂️

Yeah, I totally agree with your comment. Initially, I wanted to add textures to the blocks, but everything I tried looked terrible, so I stuck with the simple lines. In the end, I actually liked the game's style! Thanks for playing!

I'm honestly happy with how the game turned out in just two days! And yes, there are some bugs with collisions, tower height detection, and animations, but I didn't have time to fix them during the game jam 😬. Thanks for playing and for your feedback! 👷‍♂️

Rat Burger 🐀🍔 Rat Burger 🐀🍔 Rat Burger 🐀🍔

The game is really cool! I love the environment and how you use the big and tiny cops to make players quickly switch between different scale states. And wtf, I’m Eren Jäger ??