I just discovered that I didn't cap framerate in my export, so if your browser is running faster than 60fps, weird things happen (very fast death and capture doesn't work). idk if that'll help, thanks for letting me know!
SirCactuspad
14
Posts
1
Followers
A member registered Feb 14, 2021 · View creator page →
Creator of
Recent community posts
Love the idea, and lots of great polish to it. Great job! Item and enemy balance is pretty rough, but that's probably the toughest part to a game jam. Thought i had the whole game figured out using just a rusty sword with the trinket that gave shield per loop for unused energy, just to soft lock on a knight that averaged 2 shield per turn XD
Right click to "capture" the yellow flame-looking things that spawn to get a yellow charge (you can have 4). The capture zone shows just for a few frames.
Then press spacebar to use that when you're next to a light post to light it up.
Then standing in the light recharges the blue bar, which keeps you alive, but stops yellow sparks from spawning at that post while it's on.
Sorry for the confusion!

