Thanks for the comment! So it's setup as a turn based system (i.e. you go, enemies go, you go, etc - where the time advances after each of your actions) - and the speed of movement and time you have comes from the stats of the class you choose. I e. 'Rogue' will feel more like real time movement and 'wizard' has one of the longest timer durations attached. Generally it is quite hard, yes.