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(+1)

This game has a cute premise but contains surprisingly spooky moments. I enjoy thinking about my routes, though I could often get away with circling around the border of the maps. The stamina mechanic makes me a be a bit more thoughtful, so I think that was a smart addition.

The "oh no" level is nuts. While I believe it is possible, it unfortunately killed the pacing of the game for me. I think it should have been reserved as some sort of bonus level.

(+1)

Thanks for the feedback and for playing our game! I’m happy to hear we largely did a good job nailing the vibe of the game with the visuals. You absolutely hit the nail on the head with the stamina bar, that was one of the main mechanics we took care to balance per level and in that arcade mode though we tried to be generous for players who are first learning the mechanics in the earlier levels.

Sorry to hear the last level killed the pacing for you, I won’t lie we were rather pressed for level design and level 9 was not designed to be balanced whatsoever, even if it is possible. Ideally we would’ve added more balanced but challenging levels to better test player knowledge before that level. Alternatively we probably could’ve booted the player to the endless (arcade) mode after the previous level instead.

That being said, I do hope you were able to try the arcade mode. The levels were primarily designed to act as a tutorial for arcade mode, though I don’t think we did as good a job as we could have making people aware of that mode or really explaining how to play that mode. I’d love to hear your thoughts about the balancing of it.

Congrats on your submission! And I look forward to trying it myself :)