Struggled a bit with having to face the direction of attacking, and whatever regeneration or reloading occurs between generations. Also, clicked too quickly through the opening and it hitched a bit. The random generation stuff looks like it worked pretty well though!
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Yeah the combat needs some brushing up, we definitely just went with what was simplest, but you're right that having some way to aim the sword would be better and feel more fluid. The main issue with the generation was we couldn't run anything async, and I was loading the whole map at the same time. I think adding chunk loading to my generation code would allow it to work better. The generation though I think that excluded came out pretty interesting with the different zones and such. I think that was one of our major successes in this project, so I'm glad you enjoyed it. Thanks for the kind words and for playing!