I escaped in 14 loops – just a quick note, the game didn’t work for me unless I fullscreened it, not sure why.
Creative idea! We went with a similar concept for my game (a rhythm platformer where you got stuck in your synth) – but rather than the player building the track, they had to react to it as it modifies the level.
Great to find another game interpreting loop in this way. Congrats on the submission!