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The art is adorable! I don't think I'm the best at it; on the first level I clipped through the wall a couple times trying to jump onto the first platform, but a cool concept nonetheless. I liked the level designs, and once I figured out the timing on the color switches it was pretty quick. I would love to see more levels some day if you ever decide to revisit this idea!

Yeah that wall clip. Something with those colliders in Unity. Full enclosed, but still somehow you can squeeze through.
And I think getting the level done is not you lack of skill, but that it's indeed hard and not such a good implementation of the player movement. 

This was just a small little getting back into making a game quick, before we start with a big project outside of jams. So we probably will not put any more effort into this.
Thank you for trying our submission!