Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I love the core concept here of repeating an obstacle course with an additional ability each time. The new ability recontextualizes the route with each loop. 

My biggest pain point is with the implementation of the character controller, specifically the player's bounciness. Jumping immediately after landing is impossible, so players must wait after each jump. This hurts the momentum that players ought to feel in this speed-focused game.

Character controllers can get super complicated, so I think you did an excellent job in the timeframe. With some refinements to the movement and more non-linear levels, I can see this game being super fun.

(+1)

Player was made using rigidBody( Physics ) instead of characterController, And yes , it sucks that u can't jump imediatly after landing, it hurts momentum and i haven't noticed this till now, will update after rating period. And Appriciate for your suggestion, This will help to Improve the Speed-focused gameplay it was intended for