Well, it’s unexpected as everyone can go through. Will look at your issue in deep.
Silent Comet
Creator of
Recent community posts
Feeling bad that I can’t play next levels (it has cats, awwww). I undertand as we have lots of pressure during game jam. Even my game has some bugs (like music stop playing completely, wall jumps behaving differently). So don’t feel bad for yourself. Please fix the big so I can play with cats again :3
Okay, i got your idea of your game. Baiscly, the countdown means that the bread is cooking, and how much you wait it to cook == more damage to enemy. This would be easily understandable if u add instructions for it. Also i really liked the creativity. This could have potential to be a great game if worked correctly (I meaned “cooked”, lol)
As the rest of yout comments mentioned, I think the game is preety simple and nice (better for most of us). And also u have quite a note on stealing Mind over magnets assets(u have got nice eyes). The game is preety much polished and i liked how u are directly (trying) to have a conversation with mark (lol)
-[EDIT]-
After your instructions, I played again. And i think the game has a cool concept. But it lacks the initial instructions. This can be turned into a great indie if u focus on it’s core loop / iterate it’s core loop more. I think the mistake u did was throwing player with all instructions (ex[ecting them to read). But trust me (from my past experiences, both as a developer AND as an gamer), You have to find a balance between tutorials and game (you could watch mark’s video about “Valve’s secret tutorial”. Where they let player have the control of whoom they are controling “whilst” teaching player what they can do.
For example, instead of what u did in “Door” level, u could intoduce player about your game bit by bit (“like showing them how they can attack, how not to attack, etc), before jumping them to “Actual” intended gameplay.



