Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Silent Comet

191
Posts
1
Topics
7
Followers
4
Following
A member registered Sep 13, 2024 · View creator page →

Creator of

Recent community posts

Well, it’s unexpected as everyone can go through. Will look at your issue in deep.

Thanks man playing our game 🎮.

Thanks man, And thank to you, we HAVE reached 50th rating 🥳🥳🥳

Gotten destroyed by the boss, but thowed few puches to him

The game great atmosphere and quite of a “Golden triangle” balance, like u have to manage oxygen, while constantly swicting between guns and gravity gun (OR Zero Point Energy Manipulator (i got your half life 2 reference).

Well, counting petals is my hobby now

Thanks for playing buddy 😎

(1 edit)

DooM refrence spotteddddddd. Not gonna lie. I played this game after notcing the cover art.

I loveeee mini puzzle games, and the way you guys modernizes it is amazing. If i had to compare the most comfy games that I have played, this game would be second.

I am an enjoyer of minigame (also, how do i solve the key phrase puzzle??)

Butterfly clicks for the win !!!

I always loves the shooters, so i didn’t have any problem with gameplay. I liked how drinking tea (common in my country) replinishes the ammo. Also why the cover art has cocodemon??

Thanks man 😊

Thanks for your compliments 😊

You should play Celeste than, haha. Thanks for playing dude.

That’s for playing dude 😎

(1 edit)

A very polished game for a jam, I rarely enjoy these types of games (where u have to zoom your eyes to look for details). I am happy that i tried. I still wondered why u have so much low rating if comparing how much polish your game is.

Feeling bad that I can’t play next levels (it has cats, awwww). I undertand as we have lots of pressure during game jam. Even my game has some bugs (like music stop playing completely, wall jumps behaving differently). So don’t feel bad for yourself. Please fix the big so I can play with cats again :3

Okay, i got your idea of your game. Baiscly, the countdown means that the bread is cooking, and how much you wait it to cook == more damage to enemy. This would be easily understandable if u add instructions for it. Also i really liked the creativity. This could have potential to be a great game if worked correctly (I meaned “cooked”, lol)

(1 edit)

As the rest of yout comments mentioned, I think the game is preety simple and nice (better for most of us). And also u have quite a note on stealing Mind over magnets assets(u have got nice eyes). The game is preety much polished and i liked how u are directly (trying) to have a conversation with mark (lol)

Thanks for reviewing our game, we have started to work on a patch (known as the “Thankyou Patch”). Which has important bug fixes, more movement mechanics, and a special side A. So wait till patch to see the final game. Thanks for playing 😁

(1 edit)

Collision problem, working on it. Thanks for playing (why am I acting like a robot now?? 🤖)

Thanks for your feedback (and actually pin pointing out details, shh everyone will get it 👀). Already working on the patch. Thanks for your review man 🙂

(2 edits)

-[EDIT]-

After your instructions, I played again. And i think the game has a cool concept. But it lacks the initial instructions. This can be turned into a great indie if u focus on it’s core loop / iterate it’s core loop more. I think the mistake u did was throwing player with all instructions (ex[ecting them to read). But trust me (from my past experiences, both as a developer AND as an gamer), You have to find a balance between tutorials and game (you could watch mark’s video about “Valve’s secret tutorial”. Where they let player have the control of whoom they are controling “whilst” teaching player what they can do.

For example, instead of what u did in “Door” level, u could intoduce player about your game bit by bit (“like showing them how they can attack, how not to attack, etc), before jumping them to “Actual” intended gameplay.

Yeah, this is what we can make in a 4 day jam 🤣. Already working on a patch to fix your boredome.

Yeah, that’s collision issue (as we are randomly changing room layout, and havn’t that much time to fully adress this issue). Well we are doing this now. A new patch will be availale after the results, which has bug fixes. Thanks for playing 😃

Hey, just played your game, but didn’t understood what to do, can u explain it in short (i will rate, after i can play your game successfully)

Yeah will do in a later day, also just completed my game, LOL

Thanks man

Thanks dude for playing and ACTUALLY finishing it (and thanks to others who did). Even I haven’t completed my own game, lol

Currently fixing wall jumps, thanks for reviewing :)

Controls are difficult, but still enjoyed the chaotic game ha ha

Thanks for reviewing dude 😎

Yeah, the complete stop or music for some duration was intended to gave u feel of loneliness. Will add an sfx at background to make it not som much “quite”. Thanks for playing 😁

Thanks for playing our game dude 😁

Will make controlling the character more smoother, thanks for your feedback dude 😎

Maybe you are playing tooo much different games rn (not me definitely, lol). Thanks for playing 😁

Thanks for your review 😃

Working on that, thanks for playing 🙂

Feelin detective rn 🚬