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Yeah, it was painful but rewarding at the same time. And yes this  game is procedural generation (So there is no ending). And I have plans to implement some mechanics for killing enemies like in Megabonk. Upgrade and reward System. With animation (currently the only animation I have in game is for door lol). I have more plans for this game. So wait till I implement those changes and how interesting the game becomes 👀. Also will look towards your valuable feedbacks.

Thanks for playing and giving valuable feedbacks, It helps me a lot (really)