Great to hear! Not sure about the "great visuals" as I didn't actually even make any assets for my game just the basic shapes, though the simple theme seemed to feel pretty good. Tried making the spikes more forgiving but broke certain levels by allowing you to reach places your not supposed to. Better solution would probably be to visually make them larger so they seem more forgiving without actually changing anything.
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I think the way the chain breaks into the little circles on death does a great job at communicating the game feel. Regardless of it being minimalist, the style is really cohesive, and I think that's the most important.
Yeah that's a good point regarding spike sizes, always a bit tricky to get the feel right, and avoid it breaking things you've already built.