Thanks! Honestly I was worried there wasn’t enough complexity and had originally planned to add a bunch more mechanics, but it’s probably a good thing I didn’t get to it because I would have never been able to create enough levels to fully explore those ideas.
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Oh man, I can totally relate to that.
I had to cut a lot of mechanics out just to make the deadline to the point that I didn’t even have a main menu this morning and was debating if I should just spawn the player into level 1 immediately and call it a day.
It seems like you did a good job to pick the appropriate scope though, because your overall game is polished!