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(+1)

Neat game, seen the idea already in this jam, but work a bit differently in 3D. The arial physics felt quite annoying and unintuitive but it was a neat game. How do the slimes do slime loops tho? I'm curious.

Thanks for playing! Player has a component which logs their position and rotation every X seconds in an array. When the player ends the loop and makes a clone, they feed that array to the clone. The clone then updates its position and rotation every X seconds to what's in the array. When it gets through the array, we turn  on collision and gravity so it plops to the ground.

I meant story-wise, lol. Still very interesting though.