Thanks for playing! Totally agree, a "wait" button is on the list for post jam updates
Team_LMT
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Thanks for playing! Player has a component which logs their position and rotation every X seconds in an array. When the player ends the loop and makes a clone, they feed that array to the clone. The clone then updates its position and rotation every X seconds to what's in the array. When it gets through the array, we turn on collision and gravity so it plops to the ground.
I really enjoyed my time with this one. The animation between sections was a clever touch. The gravity swap ability was fun and it felt really nice to use to get through sections that were more difficult when only allowed to jump. I think my favorite bit was that the camera would actually move back to the spawn position when you died rather than just teleporting there.
An extremely pleasant experience from start to finish. The sfx are so well crafted I fully believed the ball was hitting things when the satisfying knock played. The levels had a little bit of a steep difficulty increase towards the second half, but the harder levels were quite fun to figure out. Great Job!
