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(1 edit)

Sorry boss, I was compulsed to make a mess.

Buffs:

  • A prime example of a jam game staying with scope, this had it all, animation, styilization, game
  • Fun intro and outro the
  • Objective Indicators for the gems were nice!
  • Love the consistent bone theme

Polish:

  • I'd love to see how this could get turned into more levels, the boss running trying to settle you down while you cause mayhem would be a blast
  • Powers ups, a speed one would probably be the top one that comes to mind
  • Item destruction would be a fun addition and is pretty achievable in Unreal

Thanks for the feedback. It's much appreciated. I should stress that I'm not an artist and all of these were assets that I found online, so I can't take credit for that. There's "premium" versions of these assets that I've since bought to both support the artist and add more stuff to the game in the future.

I love the idea of having the boss chase you around, I'll definitely have a go at that. I also want to go back and tweak the character movement to make it a bit snappier.

I had played around with destruction a bit, but couldn't get it to work properly. I had to disable physics after a little while for these items because otherwise there'd be weird (albeit sometimes hilarious) glitches. Definitely something worth going back and tweak at some point, though.