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(+1)

Definitely a cool idea but had some issues with spells in the order being skipped and getting stuck in terrain.
We also had some issues not being able to damage each other?

We were trying to work with knockback forces and a physics based character controler instead of damage for that partygame platform fighter fisticuffs vibe. Sad to hear you had these issues, that was definitely not intended 🤣

(+1)

It was definitely ambitious so I can't blame you for having any issues like this🤣