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halibali

4
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A member registered Dec 14, 2021

Creator of

Recent community posts

Thanks for your comment! Next time an enemy AI will propably be a priority before sound.

We were trying to work with knockback forces and a physics based character controler instead of damage for that partygame platform fighter fisticuffs vibe. Sad to hear you had these issues, that was definitely not intended 馃ぃ

thanks for the kind words, we had a lot of fun! we didn't feel comfortable with creating a enemy AI while the jam was going, sorry for that...

thanks! most of the 3d art's credit belongs to kenney, the sprites are made by a friend that will be happy about your comment