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Great double entendre on the looping concept. Although the movement felt a little weird and the corner collision were bothersome, I was still able to complete the game fully.

If you'd like tips on the collision issues, I would consider looking into the "Collide and Slide" collision algorithms. Poke Dev on youtube has a good video explaining it

Hey, thanks for your feedback, Yeah the collision and movement were what I had the most problems with, I was constantly tweaking them but never got it quite right. First time making a 3D game in Godot, collisions and movement is a lot easier in 2D imo. Thanks for the suggestion will definitely check collide and slide out!