How did you make the parry feel so damn good
Reminds me alot of gunpoint / katana 0 (and of course JJBA)
Really fun combat !! I think the platforming could use some work but it's so hard making that feel perfect in a game jam. I reckon the shooting could just be in front of you with a lil aim assist and the level design could accomodate for that. Having to aim takes you out of the action